Now let’s say you either ignore or fail to kill the Dredge army, that army will then create a base in friendly territory, they’ll build walls, create siege weaponry for defense, etc. You could possibly get together with people and defeat the Dredge allowing you to push into their base, defeat their commander, rescue captured soldiers, and then even defend the base against rallying Dredge who try to retake it. Say there’s a Dredge army making their way out of their base. Events aren’t merely black & white though, it’s not as simple as Event 1 goes into Event 2 and then Event 3. Though a chain isn't a very accurate description, they're more like tree branches. Dynamic Events are structured so that you might see a single one-off event all the way to 20 events within a chain. They’re always happening everywhere around you, when you come across one you'll get a notification that there are new events nearby. Well how am I supposed to level you ask? The answer to that is Dynamic Events. You see content as it happens, right in front of you and everyone else. Dynamic Events - So there are no quests in GW2, you never go to an NPC and read a wall of text that says for you to go collect 10 bear furs. ArenaNet has built a fully realized 3D world for you to roam around in.
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